The lesson plan I chose to work with for this final project uses the contest that Google hosts, called Doodle for Google. In the annual contest students are invited to participate and create a new design for the Google homepage logo centered around the years theme. Students' doodles will be judged on artistic merit, creativity, theme communication, and appropriateness of the supporting statement criteria. The winning doodle will be displayed on the Google.com homepage, so the Google logo should be clearly visible and recognizable.
My original lesson plan asked the students to create the doodle by using pencil, crayons, or paint. To infuse technology in ways that are not just supportive, but trans formative i would adapt my lesson by having the students use computer drawing or design software instead. I could give them the option to use computer software to create Google's new logo or they could also use the computer and magazines to collage clippings to create and image.
All students will demonstrate an understanding of the basic elements of art and principles of design govern art creation. The students will be able to see that art is a universal language, and their logo will be seen by all of the United States. I would incourage the students to use subject matter that involves current events, and or cultural experiences in their logo idea. Visual communication through art crosses cultural and language barriers throughout time.
Days 1-2: Access Information
After a teacher-led introduction to the life and career of Ruth Kedar, an artist and designer, best known for designing the Google logo. I would also touch upon other famous graphic designers like Milton Glaser, best known for creating the I <3 NY logo. I would use powerpoint on smartboard for the students to see my presentation. Students will acquire a deeper understanding of the artist’s creative process. Information given will open to discussion by the class, followed by a examples that were submitted by previous contest winners. Day two I would give a short introduction to how to use drawing and design software, like photoshop, paint, and tuxpaint.
Days 3-4: Analyze & Evaluate
I would have the students sketch and storyboard their ideas. I would than meet individual with them to discuss which of their ideas would be chosen to as a final image to create for the contest. We would than discuss what medium they would like to use in order to create the image. Their choices would be either to use the computer to draw and collage digitally or by printing and clipping the collage.
Days 5-6: Produce
In the last days I would have the students work in the computer lab to create their images. I would have them scan their sketches into the computer and work with them in photoshop or other software they chose to use.
Day 7: Communicate
Day 7 would be a class critique where we would discuss and talk about each other’s work. We would be able to give feedback on what works and what does not work within their image.
I chose this lesson originally because I felt that it gave
the students an opportunity to enter in a contest that if they were to win,
gives money that is beneficial to their future educational career. It is so
often students don’t feel motivated when making art. I believe that doodle 4
google gives students the opportunity to think critically and apply what they
have learned with the elements of design as well as incorporating their own
personalities with in the logo. I believe the results of this lesson would show
a wide range of imagery that can be funny, whitty, and well thought out. This
lesson gives the student the opportunity to express their opinion on what should
be on a website they probably visit daily. It takes the lesson to a place they
would not otherwise have the opportunity to have their work seen by so many
viewers.